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Dead Cells app icon

Dead Cells

4.8 Google Play · 135,571 ratings

An action roguelite built around movement, weapon combinations, enemy patterns, and repeated attempts.

4.8Store rating
1,000,000+Downloads
ActionCategory
Category
Games
Downloads
1,000,000+
Google Play rating
4.8 / 5
Age rating
Teen
Developer
Playdigious
Android version
3.5.15
Requires Android
7.0 or later
Android download size
Device-specific; check Google Play
Updated on
Oct 12, 2026
Install price (US)
8.49 USD
In-app purchases
Offered
Advertising
Not indicated
Source checked
2026-10-24
Apple listing
Dead Cells
iOS version
3.5.15
iOS download size
1895.0 MB
Requires iOS
15 or later

Store snapshot, US / English · 2026-10-24. Ratings are user ratings from Google Play, not an Appuza test score. Android package size varies by device; iOS size is labelled separately.

Screenshots

15 publisher images · scroll to explore
Dead Cells Return to Castlevania promotional artwork lists expansion features.Dead Cells player fights a large enemy on a dark red platform.Dead Cells player battles glowing enemies in a blue underground chamber.Dead Cells combat scene shows a bright lightning attack across a platform.Dead Cells player attacks enemies beside a red-lit opening.Dead Cells player fights an armored enemy on a high stone platform.Dead Cells underground scene shows glowing enemies across layered platforms.Dead Cells Castlevania promotion shows a castle and character artwork.Dead Cells player fights beside a huge moonlit window.Dead Cells combat takes place on platforms against a misty green skyline.Dead Cells player explores stacked blue chambers linked by chains.Dead Cells battle takes place before a large red clock face.Dead Cells player faces enemies in green underground rooms.Dead Cells player fights inside a dark building with glowing windows.Dead Cells Queen and the Sea promotional artwork shows characters and expansion details.

Images supplied by the developer on Google Play. They may show a different device, region or release. Select an image to enlarge it.

About this game

Dead Cells: learn a combat decision from each failed run

The run is a test of decisions under pressure

Dead Cells combines fast side-view combat with changing routes and equipment. The official listing describes a nonlinear world, weapon and skill variety, and repeated attempts after death. The important appeal is the interaction between a build and execution: a promising weapon combination still needs movement, spacing, and timing. That makes it a different commitment from a game where accumulating equipment steadily removes the challenge. A failed run can remain useful if you can identify the enemy behavior or rushed decision that ended it.

Use the opening encounters to learn one habit

During an early session, resist treating every new weapon as an obligation to change style. Pick a setup long enough to understand its reach and recovery, then compare alternatives deliberately. Learn the movement controls in relatively simple encounters before rushing through several unfamiliar rooms. If touch placement makes a repeated action uncomfortable, review the available control settings and supported controller route in the current mobile version. The goal is to distinguish difficulty caused by unfamiliar combat from difficulty caused by a layout that does not fit your hands.

Repeated runs and additional content are separate decisions

The listing includes several expansion descriptions, so check what the base purchase contains and what requires an additional purchase in your region. More areas are not the first requirement for deciding whether you enjoy the core loop. Dead Cells suits players who find satisfaction in improving execution and adapting to a run’s tools. It is a weaker fit for someone who wants every short session to produce guaranteed forward progress. Stop after a run while you still understand what you learned, rather than turning frustration into a sequence of increasingly careless restarts.

Decide whether you want the base game or an expansion collection

The mobile listing distinguishes the core purchase from additional content such as Return to Castlevania. Compare the installed edition and the contents of a bundle before assuming a price includes every area. The useful question is whether the base combat loop suits you: learning an enemy’s timing, committing to an attack and recovering from failure. Extra environments add variety to that loop; they do not make it a slower or less demanding game. A sale on a large bundle is therefore a poor substitute for checking the controls first.

Controls should support a repeatable mistake-and-retry loop

The publisher describes adjustable touch controls and external controller support. Before a long run, check whether you can distinguish movement, attack and dodge inputs without covering the action. Do this with the actual controller and phone you intend to use; a supported input category is not a performance result for every accessory. Slay the Spire offers a useful contrast: both reward learning across failed attempts, but its turn-based decisions give you time to inspect a choice. Dead Cells makes execution during the encounter part of the challenge.

Editor’s assessment

A good match for players who enjoy learning through action and can accept repeated restarts.

Other approaches to consider

Terraria, Slay the Spire. Read the mechanics and trade-offs before deciding which approach suits your routine.

Compare the store labels

Google Play, US / English snapshots. “Not indicated” means the label was absent, not a guarantee that a feature or charge can never appear. Prices and availability can change. Scroll across to compare all columns.

Dead Cells and alternative approaches
Listing detailDead CellsTerrariaSlay the Spire
Upfront price8.49 USD4.99 USD9.99 USD
In-app purchasesListedNot indicatedNot indicated
Advertising labelNot indicatedNot indicatedNot indicated
Android requirement7.06.05.1
Source checked2026-10-242026-10-242026-10-24

Sources & scope

Our recommendations are editorial interpretations of documented features. We have not benchmarked the app on a device. Prices and availability can change by account and country. Review method · Send a correction

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Independent coverage. Not affiliated with the developer. Google Play and Apple Store open external stores. The APK option opens a third-party listing on APKPure; Appuza does not host or independently verify APK files. An unverified Apple listing is disabled.